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OVBD - Gameplay

ONE VERY BAD DAY was a 2-month long solo student project. It was made back when I was still only using Visual Scripting, using the "Low Poly POLYGON City" asset pack.

It was also my first experience with Unity's ragdoll system and implementing animations, plus, this was one of my first 3D projects !

The "friend" who taunts you from the side, animated !

Game Design-wise, one of the biggest issues that I took note of while playtesting was that the main strategy used by Players to win was to stay in one spot and dodge incoming cars without moving much.

This was a problem as one of my design pillars was to have a fast-paced game and this obviously contradicted with this very common strategy.

I implemented two solutions in order to fix this :

    1. Make it so your "friend" (seen in the GIF above)  gets bored if you stay in one spot for too long and causes a 

        Game Over.

    2. The cars tend to spawn closer to the Player's current position.

    3. An increase in overall spawn rate.

‎‎‎‎‎‎‎‎ㅤ

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