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OVBD - Gameplay

ONE VERY BAD DAY was a 2-month long solo student project. It was made back when I was still only using Visual Scripting, using the "Low Poly POLYGON City" asset pack.

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It was also my first experience with Unity's ragdoll system and implementing animations, plus, this was one of my first 3D projects !

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The "friend" who taunts you from the side, animated !

Game Design-wise, one of the biggest issues that I took note of while playtesting was that the main strategy used by Players to win was to stay in one spot and dodge incoming cars without moving much.

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This was a problem as one of my design pillars was to have a fast-paced game and this obviously contradicted with this very common strategy.

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I implemented two solutions in order to fix this :

    1. Make it so your "friend" (seen in the GIF above)  gets bored if you stay in one spot for too long and causes a 

        Game Over.

    2. The cars tend to spawn closer to the Player's current position.

    3. An increase in overall spawn rate.

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‎‎‎‎‎‎‎‎ㅤ

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